Intro to Level Creation: Decorative Supports | 06 | v4.7 Tutorial Series | Unreal Engine


♪♪♪ (Wes Bunn) Hey again everybody; welcome back. In this video, we are going to add our decorative supports to our little office structure here. In the previous video, we did our main support beams here that you see. In this video, we are going to add some decorative supports across the bottom and the top up here just to give it a little bit more of an interesting look. So we are going to go ahead and do that. Before we do that though, I realized that we hadn’t touched our level lighting yet, so my level might look a little bit different than yours. That is because in between videos, I was playing with the lighting a little bit to kind of get a better look for our level. So let’s go ahead and do that together really quickly. Go ahead and click the Light Source here, the little sun icon. Over in the Details panel, we have the Intensity and Light Color; we are going to change both of those. My Light Color is expanded, but you can expand that just by clicking this little drop down here. So we could click this little bar here and that will open up the Color Picker where we can kind of toy around and see what kind of lighting we want. You know, we can do whatever we want. But for us, we are going to punch in some values. So we are going to set the Red to 255, the Green to 218, and the Blue to 182. We are also going to bump the Intensity up to 10. Now these are just the values I was experimenting with. You can kind of play with whatever you are most happy with. Let’s click Build so that we get an updated preview. Once that builds, there we go. There is our more warm and inviting office structure. So I am happy with that, hopefully you guys are too. If not, like I said, you can kind of play with it and get a lighting that you are happy with. So let’s continue. Let’s add our decorative supports. So we are going to go over to the Content Browser and Props, and we are going to drag in the SM_PillarFrame. So I am just dragging and dropping that in. We are going to add this along the bottom down here. So go ahead and grab this green arrow, drag it up against the wall. Drag this one over into the corner like so. You may notice as I fly in it gets a little bit brighter; that is because we still have our working light attached to the camera here. Let’s actually disable that because it is kind of bright in here now; I don’t know if we need it anymore. So I am going to go up to this little drop down here and Lock Viewport to Actor, Unlock from our Point Light. There is our little light, so I am going to click on it and hit Delete; we don’t need it anymore. Looking at our pillar, we can see it is kind of big so we are going to have to scale that down. Let’s make sure that it is up against the wall first, which it looks like it is. That is good enough. For our Scale, let’s go ahead and hit R to go into the Scale mode. Let’s change our Snap Value and bump that down to 0.0625 here. Then, let’s grab this blue part of the widget and drag it down. So there we go; that fits pretty nicely into that spot. Let’s hit W to go back to our Move Tool. Then hold Alt, and drag a copy to the other side like so. So there we go; we have one in each corner. We are going to eyeball these additional ones that we are going to add. We are going to add one about here and about here. We could do some fine tuning and get precise, evenly spaced pillars, but for our purposes we are just going to eyeball it. So I am going to hold Alt and drag a copy out to about there. I am going to hold Alt again and drag a copy out to about there. Pull back a little bit and look at it. Let’s just move this one over a little bit and this one over a little bit. Move this one over a little bit this way. There we go. Good enough, good enough. Feel free to get an evenly spaced measurement if you would like, but for our purposes that is good enough. Okay we were going to add some to this side, however I don’t want to add four. I am just going to add a couple of them manually. Let’s select this one here. I am going to hold Alt, drag one into this corner over here. Make sure it is in the corner like so. That looks good. I am also going to place one on this beam here, so I am going to hold Alt and drag one out to about there. It looks like it is in the middle; now it is. So that is good. Let’s add one more right there. So I am going to hold Alt, drag this out to the center, and then drag it up against the wall here. So that looks good. I am going to be a little bit nit picky here. You probably can’t notice it too well because it is kind of dark here and we killed our light, but if I fly over to one of these, I guess, you can see it a little bit better. There are some grooves in the top of our pillar here. Let me just rotate this one to show you. I am going to select it and press E and then rotate it in. See these little groove things here? On this one, I want those facing out into the open space here instead of looking at the back of it. So let me rotate that back just like that. I don’t care about the other ones, but this one I am going to be really super critical about and rotate it around 180°. You can’t even see it yet, but once our lighting comes in then it will be a little bit more apparent. So, I moved it up against the wall. Again, you didn’t have to do that, but I chose to. There you go. We have some across our bottom floor here. Let’s add some across the top here. I just pressed Q and E to go up and down. Let’s select this one, hold Alt and drag it up. It is on the floor there. It clips into the roof a little bit, but that’s fine; we are not going to keep this position. Let’s move this into the corner like so. Let’s actually change the scale of this just a little bit to give them a little bit of a different vibe up here; make them a little bit skinnier. Instead of a Scale of 1, let’s drop these down to 0.8. That makes them just a little bit skinnier because we are going to add more of them up here anyway. Make sure it is in our corner here. That is close enough. Again, we are going to eyeball these. We are not going to do exact measurements. So I am going to hold Alt and drag one out to about there. I am going to drag another one out to about there. I am releasing Alt each time and then pressing Alt again to drag out copies. There is four, and there is five. That looks good. It is not quite lined up with this bottom pillar, but again for our purposes that is fine. I am going to hold Ctrl and select each of these. With Ctrl still held, I am going to press G to group them so that we have a group of them. Then, we are going to hold Alt and drag out a copy. Hold Shift to move our camera with us and make sure that it is in our corner. So that looks pretty good actually. We have a little bit of a space in here, but it kind of breaks it up with this pillar so I am happy with that. You can add one there if you want. For our purposes, it is fine. Let’s add some to the other side here. So I am going to select this group, hold Alt and drag it across to this side. Let’s just move it over a little bit so that it is kind of centered on this wall. With that selected, I am going to press E to go into Rotation, hold Alt, and drag this arc over so that it is 90°. Then press W to go back to the Move Tool, and move this one up against this wall like so. Something like this. So there we go. That looks close enough. Let’s just move it over just a little bit. Close enough; it looks pretty good to me. So we are going to add some along this pillar, some along this pillar, some along this wall, and some along this wall. Looking at this wall actually, I kind of want to change this wall Material so that it matches the other ones now that I look at it. So I am going to go ahead and do that really quickly. You don’t have to; you can leave it like that if you would like. It brings up a quick time to show you a quick shortcut here. Currently we are looking at Props in the Content Browser, but if I select this pillar and go to the Material inside the Details panel, it is using that wall Material that I want. So if I click this magnifying glass, that will jump me right to it and then I can quickly place it on the wall. So I could have gone into Materials as well. I could have found my Materials folder, which I am already in, but I could have gone to it and tried to locate it. This is just a quicker way of hopping to things inside your Content Browser. Again, here are our pillars. In the Details panel, here is the Static Mesh. I can click that magnifying glass and boom; it jumps me right to it so I can start placing more again. It is just a quick shortcut. So with this back group selected, I am going to hold Alt. Let’s fly up a little bit. Hold Alt and drag out a copy to the center here like so, so that it is in the middle of these pillars. That looks pretty good. I am going to press E to go into Rotation mode. Hold Alt and rotate a copy 90°. Then, press W and move these along this pillar. This is the point in the video where you could easily skip ahead or pause if you would like. Once you get the gist of placing these pillars, you could probably skip ahead if you would like. So with that, I am just going to continue and finish it off because we are almost done. So with these, let’s hold Alt and drag these across like so. That is pretty good; good enough. Let’s press E to go into Rotation mode. Hold Alt and rotate those 90°. Then, press W to go to the Move Tool. Move these up against this wall here like so. Let’s actually bring them into our play space. Make sure that they are on the pillar. I am being really critical right now, but that is good to me. That looks good. So there we go; we have a bunch of pillars inside of our little office area and it is really starting to come together. This middle section is where we are going to add our glass partition, so we are not going to add any pillars there. So for the sake of this video, I guess we can wrap up here. In the next video, we will start building our glass. Hope to see you guys in that video. ♪♪♪

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